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Selected General 3D Books: |
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Digital Lighting & Rendering
--By Jeremy Birn
Digital Lighting & Rendering draws together lighting
techniques from Hollywood cinematography and photography,
and shows how they apply in high-end 3D graphics production. |
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Digital Texturing & Painting
--By Owen Demers
It is a great book on the art of painting texture maps.
The first half of the book is focused on ways of seeing
and studying materials as an artist. The second half of
the book goes into a more hands-on approach, covering steps
of assembling the texture maps for a real 3D animation project,
from making tiling maps, painting displacement maps in Photoshop,
adding procedural textures in Maya, and applying different
decals and details to the model. |
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3D Animation: From Models to Movies
--By Adam Watkins
This book covers a lot of the concepts that professionals
need to know about 3D modeling, animation. Also lots of
useful CG information and tips that you're unlikely to find
in most software manuals. |
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CG 101: A Computer Graphics Industry Reference
--By ILM & Digital Domain veteran Terrence Masson
A unique CG reference book which provides definitions for
the terms and concepts related to 2D and 3D graphics, film
production and visual effects. Also provide a wealth of
industry information. Information is provided about the
specific 2D and 3D graphics software companies, production
companies, computer scientists and researchers, who built
computer graphics into what it is today. |
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