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Part I: plug in maps |
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Create a simple plane (either poly or nurbs r fine) |
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Download the trans_exer.zip |
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Plug in color map & transparent map (incandescence
map optional). |
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Change the persp camera's environment backgroud color
to light grey |
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Render out a image (640*480), submit it at DLWeb. |
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Part 2: unwrap UV |
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Use all your low poly geometry models, |
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Unwarp the UV for all parts, put on given square texture
(u can use either one) |
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You can review tutorial textureII.ppt
file (2.7M), or download maya
files we use in class to play with. |
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Note: all the NURB surface have UV come with it, so you
don't need to unwrap it, just put that texture on. |
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Render out your low poly version bug with this texture
on. and Submit it at DLWeb. |
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Part 3: look ahead: work on the texture ( for
next week...) |
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Save UV Snapshot from UV edit window |
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Use Artisan tool to mark the keypoint if you need |
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Putting in reference photo based on their UV map (most
work will be done in photoshop) |
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Then, replace the test square texture in color map. |
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