GPH 338 | Computer Animation Survey (Practical Environment: MAYA)
Winter Quarter
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Digital Tools
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3D Books
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This section is all based on my personal interests. Feedback @: yqwang@cs.depaul.edu
Selected General 3D Books:
Digital Lighting & Rendering Digital Lighting & Rendering
--By Jeremy Birn
Digital Lighting & Rendering draws together lighting techniques from Hollywood cinematography and photography, and shows how they apply in high-end 3D graphics production.
Digital Texturing & Painting
--By Owen Demers
It is a great book on the art of painting texture maps.  The first half of the book is focused on ways of seeing and studying materials as an artist. The second half of the book goes into a more hands-on approach, covering steps of assembling the texture maps for a real 3D animation project, from making tiling maps, painting displacement maps in Photoshop, adding procedural textures in Maya, and applying different decals and details to the model. 
3D Animation: From Models to Movies
--By Adam Watkins

This book covers a lot of the concepts that professionals need to know about 3D modeling, animation. Also lots of useful CG information and tips that you're unlikely to find in most software manuals.
CG 101 CG 101: A Computer Graphics Industry Reference
--By ILM & Digital Domain veteran Terrence Masson

A unique CG reference book which provides definitions for the terms and concepts related to 2D and 3D graphics, film production and visual effects. Also provide a wealth of industry information. Information is provided about the specific 2D and 3D graphics software companies, production companies, computer scientists and researchers, who built computer graphics into what it is today.