GPH 250| Digital Modeling I
Winter Quarter/Wed
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Instructions
Week 01
Week 02
Week 03
Week 04
Week 05
Week 06
Week 07
Week 08
Week 09
Week 10
Week 11
Assignment:
Part I: plug in maps
  Create a simple plane (either poly or nurbs r fine)
  Download the trans_exer.zip
  Plug in color map & transparent map (incandescence map optional).
  Change the persp camera's environment backgroud color to light grey
  Render out a image (640*480), submit it at DLWeb.
 
Part 2: unwrap UV
  Use all your low poly geometry models,
  Unwarp the UV for all parts, put on given square texture (u can use either one)
 
  You can review tutorial textureII.ppt file (2.7M), or download maya files we use in class to play with.
  Note: all the NURB surface have UV come with it, so you don't need to unwrap it, just put that texture on.
 
 
  Render out your low poly version bug with this texture on. and Submit it at DLWeb.
Part 3: look ahead: work on the texture ( for next week...)
  Save UV Snapshot from UV edit window
  Use Artisan tool to mark the keypoint if you need
  Putting in reference photo based on their UV map (most work will be done in photoshop)
  Then, replace the test square texture in color map.